Keyword Index


- 2 -

2D

The View_RT utility
Linear array

- 3 -

3D

The View_RT utility
Linear array

- A -

a*

About SPRAY

absorber

Absorbing

Circular light source
Rectangular detector
Screen
Linear array

absorption

Simulation logic
Overview
Mie scatterers
Fluorescent scatterers
Composite scatterers
The RT file format
Ideal diffusor
Specular and diffuse reflection

absorption coefficient

Extended Mie scatterers
Layer stacks

Activation

activity

air/water surface

algorithm

Simulation logic
Overview

amplitude

angle

The RT file format
Sphere segment
ATR crystal
Object parameters

angle dependence

angle distribution

angle resolution

Layer stacks
Spherical detector arrays
Spectral range and angle resolution

angles of incidence

angular dependence

Spherical detector arrays
Spectral range and angle resolution

aperture

array

Screen
Linear array

Array detector I

Array detector III

Array detectors (OLE)

array_detector_value

assignment

ATR

ATR crystal

automation

automation clients

automation server

average

average volume

averaging

axis vector

Cylinder (closed)
Complex objects: Subobject types

- B -

b*

background

bitmap

bitmaps

black

blue light

bottom halfspace

Extended Mie scatterers
Overview
Layer stacks

box

Volume light source
Rectangular box
Ellipsoid segment
Paraboloid segment

brightness

Buttons

- C -

C++

camera

Overview
Rendered view

camera views

Cameras

CCD camera

center

charts

Circle

Circle
User-defined surface: Circular basis
Complex objects: Introduction
Complex objects: Subobject types

Circular aperture

Circular interface

circular light source

Fluorescent scatterers
Circular light source
Spherical detector arrays

client PC

Overview
Client PCs: The tool NIGHTSHIFT

clients

clipboard

Closed cylinder

Closed volumes

clouds

cm

coating

Extended Mie scatterers
Spherical detector arrays

Coating Designer

CODE

Collect

The new user-interface of version 2.4
The View_RT utility
Rectangular detector
Linear array

collections of spheres

color

The new user-interface of version 2.4
Rectangular detector
Rendered view

color coordinates

color dialog

colors

Comments

Complex objects

Complex objects: Introduction
Complex objects: Subobject types
Complex objects: Creating input data

Composite scatterers

composition

computational speed

computational time

concentrator

Cone

Why using spectral ray tracing?
Circular light source
Cone
Complex objects: Subobject types

cone angle

Rectangular light source
Circular light source
Spherical detector arrays

configuration

Strategy for distributed computing
Handling the OLE server

Connect

Continuous scattering media

continuum

continuum scatterers

control operation

Converging lens

coordinates

Complex objects: Introduction
Complex objects: Subobject types
Complex objects: Creating input data

Copy

Overview
Complex objects: Creating input data

corner

CreateObject

critical angle

cross product

Rectangular light source
Triangle

cross section

Cylinder

Why using spectral ray tracing?
Fluorescent scatterers
Cylinder (closed)
Cylinder (open)
Diverging lens
User-defined surface: Circular basis
Complex objects: Subobject types

cylinders

cylindrical surface

- D -

D65

Data Factory

The new user-interface of version 2.4
Fluorescent scatterers
Ideal diffusor
Rectangular detector
User-defined surface: Rectangular basis

database

The new user-interface of version 2.4
Optical constants

daytime

De-activation

Declaration

delay

Delphi

Demo video

density

design

destroy

detected fraction

detected fraction (OLE)

detector

Rectangular detector
Linear array
Spherical detector arrays
Retrieving results
Video generation

detector array

detector signal (OLE)

detector spectrum

detectors

Fluorescent scatterers
Overview

dialog

dielectric constant

dielectric function

dielectric functions

diffuse

Diffuse reflection

diffusion

diffusor

Digit

direction

Simulation logic
Spherical detector arrays

display

distance

Simulation logic
Overview
User-defined surface: Rectangular basis
Object parameters

distributed computing

The new user-interface of version 2.4
Overview
Master PC
Strategy for distributed computing

distribution

distribution of radiation

Diverging lens

Doing the simulation (OLE)

DOS box

drag

drag&drop

Optical constants
Composite scatterers
Ideal diffusor
Point light source
Rectangular detector

Duplication of objects

dust

- E -

edges

efficiency

Ellipsoid

Ellipsoid segment
Complex objects: Subobject types

emission cone

energy

Fluorescent scatterers
Spectral range and angle resolution

energy shift

examples

Excel

Complex objects: Creating input data
Overview
Simulation parameters

Export

Extended Mie scatterers

- F -

F4

F5

F6

F7

fiber

file formats

filename

flight

fluorescence

Simulation logic
Fluorescent scatterers
Fluorescent Mie scatterers

fluorescent Mie scatterers

Fluorescent scatterers

focal point

focus

folder

foreground

formula

forward scattering

frame

frequency

Simulation logic
Spectral range and angle resolution

Frequency scan

function

function key

- G -

General scatterer

General scatterers
Spherical detector arrays

geometric objects

The new user-interface of version 2.4
Overview

Geometric objects (OLE)

geometric scenery

geometrical objects

geometry information

glass brick

glass prism

graph

graphics

graphics course

gray level

- H -

halfspace

Optical constants
Extended Mie scatterers

halfspaces

Hardware protection

Height vector

Hide

hit

hit point

host

host material

Mie scatterers
The RT file format

How many rays

- I -

identification

illumination

import

General scatterers
Complex objects: Introduction

import RT data (OLE)

infinity

Information panel

infrared spectroscopy

inhomogeneities

ini

initialization

installation

Overview
Client PCs: The tool NIGHTSHIFT

intensity distribution

intensity needles

interactions

interface

Why using spectral ray tracing?
Optical constants
Overview
Pre-defined interfaces
Ideal diffusor
Specular and diffuse reflection
Circle
Complex objects: Introduction

interface assignment

interface objects

Overview
Spectral range and angle resolution

interfaces

Overview
Rectangular interface

Interfacing

interference

internal reflection

isotropic scattering

- K -

K

General scatterers
Composite scatterers

- L -

L*

LabView

Lambertian

Ideal diffusor
Specular and diffuse reflection

law of reflection

layer

layer stack

Optical constants
Extended Mie scatterers
Converging lens

Layer stacks

The new user-interface of version 2.4
Layer stacks

layered spheres

LayeredSphere.exe

length

unit

lens

Converging lens
Diverging lens

licence information

light beam

light scattering

Fluorescent Mie scatterers
Overview

Light source

Overview
Rectangular light source
Volume light source

light sources

Linear arrays

list

Composite scatterers
Overview

list of dielectric functions

list of interfaces

list of scatterers

Overview
Composite scatterers
Overview

lists

literature data

Loading a configuration (OLE)

Location

Rectangular light source
Circular light source
Volume light source

- M -

macro language

macros

Main window

master PC

The new user-interface of version 2.4
Overview
Master PC

material

Materials

maximum

Maximum (OLE)

metafile

Mie

Mie scatterers
Extended Mie scatterers

Mie scatterer

Minimum (OLE)

minimun

mirror

Pre-defined interfaces
Paraboloid segment

mixture

Modifying pictures

multilayer stack

multiple scattering

Extended Mie scatterers
Ideal diffusor
Spherical detector arrays

- N -

n(host)

nanometer

network

Overview
Master PC
Client PCs: The tool NIGHTSHIFT
Strategy for distributed computing

night

NIGHTSHIFT

Overview
Client PCs: The tool NIGHTSHIFT

noise

noise amplitude

noise level

Normal Vector

Circle
User-defined surface: Circular basis

normalization

Number of rays (OLE)

- O -

Object

object colors

object generation

object oriented programing

Object parameters (OLE)

object_parameter

object_parameter_string

objects

The new user-interface of version 2.4
General properties of SPRAY objects
Overview
Overview

observation point

observation window

Observer

observer_x

observer_y

observer_z

off-axis paraboloid

Offset

OLE

Overview
Object parameters
Simulation parameters
Retrieving results
Video generation
Demo video

OLE automation

Complex objects: Creating input data
Overview
Master PC
Client PCs: The tool NIGHTSHIFT
Overview

OLE commands

OLE server

Open cylinder

open structures

Overview
Rectangular interface

optical constant

Optical constants
Overview

optical constants

Overview
Mie scatterers
Layer stacks

optical setups

optimize

Orientation

Rectangular light source
Circular light source
Volume light source
Converging lens
Diverging lens

- P -

paint

paints

Paraboloid

parallel beam

parallel light

Parameters

The new user-interface of version 2.4
Spectral range and angle resolution

parameters (OLE)

particles

Paste

peak

Fluorescent scatterers
Spherical detector arrays

pending task

Overview
Client PCs: The tool NIGHTSHIFT

Perfect absorber

Perfect mirror

photograph

pictures

Principle
Video generation

pixel

Principle
Rendered view

pixel (OLE)

pixel array

pixels

Screen
Linear array

plane

Platypus Animator

Point light source

polarization

Simulation logic
Layer stacks
Polarizer

polarizations

Polarizer

position

Simulation logic
Point light source

positioning text

pre-defined interfaces

Overview
Pre-defined interfaces
Overview

Principle

print

priority

Simulation logic
Overview

Prism

probabilities

probability

Overview
Extended Mie scatterers

progress bar

The new user-interface of version 2.4
Start options

projection

propagation direction

Properties

- Q -

quantum efficiency

queue

- R -

Radiation Transfer

radius

Extended Mie scatterers
Circle
Sphere
Sphere segment
Cylinder (closed)
Cone
Circular aperture
Converging lens
Diverging lens
User-defined surface: Circular basis
Complex objects: Subobject types

radius distribution

radius vector

rainbow

Spherical detector arrays
Demo video

random number

randomness

ray

Overview
Layer stacks

ray tracing

Ray vector

rays

Why using spectral ray tracing?
Overview
Rendered view
How many rays do you need?
Simulation parameters

Rays per task

Ray-tracing

rectangle

Rectangular light source
Screen
Rectangular interface
Rectangular box
ATR crystal
Circular aperture
User-defined surface: Rectangular basis
Complex objects: Introduction
Complex objects: Subobject types
Polarizer

Rectangle points

rectangular box

Rectangular box
Ellipsoid segment
Paraboloid segment

Rectangular detector

rectangular detector (OLE)

Rectangular interface

Rectangular light source

red light

re-emission

reflectance

Why using spectral ray tracing?
Ideal diffusor
Specular and diffuse reflection
Layer stacks
Spectral range and angle resolution

reflection

Overview
Specular and diffuse reflection

refraction

Overview
Spherical detector arrays
Rectangular interface

refractive index

Mie scatterers
The RT file format
Spherical detector arrays
ATR crystal

Registration

Rendered view

Rendered views

resolution

Screen
Spherical detector arrays

results

Retrieving results

RGB

Rotation

RT data

The View_RT utility
Object parameters

RT file

RT file format

RT files

rt-files

RTMIE

- S -

S

General scatterers
Composite scatterers

save_bitmap

save_bitmap_auto

save_detector_bitmap

Saving a configuration (OLE)

Saving pictures (OLE)

scattered radiation

scatterer

Overview
General scatterers
Mie scatterers
Fluorescent scatterers
Composite scatterers
Overview
Point light source

scatterer_load_rt

scatterer_parameter

scatterers

Extended Mie scatterers
Overview
Spherical detector arrays

Scatterers (OLE)

scattering

Overview
Mie scatterers
Fluorescent scatterers
Composite scatterers
The RT file format
Ideal diffusor
Spherical detector arrays

scattering angle

Overview
Ideal diffusor

scattering coefficient

scattering event

scattering media

scattering particles

scattering probabilities

scenery

SCOUT

Why using spectral ray tracing?
The new user-interface of version 2.4
General properties of SPRAY objects
Optical constants
Layer stacks

scratches

screen

Why using spectral ray tracing?
Screen
Handling the OLE server

screen fraction

screen_value

Screens (OLE)

scripts

server

Overview
Overview

shape

Overview
User-defined surface: Rectangular basis
Complex objects: Introduction

shift key

Show

silicon prism

simple_detector_value

simulation of optical devices

simulation of pictures

simulation parameters

The new user-interface of version 2.4
Spectral range and angle resolution

Simulation parameters (OLE)

simulation thread

Simulaton

single scattering

The RT file format
Spherical detector arrays

sinusoidal surface

size

size distribution

sky

slider

The View_RT utility
Rectangular detector
Screen

small particles

smooth interface

Source DF

spectral distribution

spectral points

Spherical detector arrays
Spectral range and angle resolution

spectral points (OLE)

spectral position

Spectral range

Composite scatterers
Rectangular detector
Rendered view
Spectral range and angle resolution

spectral range (OLE)

spectral unit

spectrum

Specular

Ideal diffusor
Specular and diffuse reflection

Specular and diffuse

speed

Sphere

Overview
Mie scatterers
Pre-defined interfaces
Spherical detector arrays
Sphere
Sphere segment
Complex objects: Introduction
Complex objects: Subobject types

sphere segment

Spherical detector arrays
Sphere segment
Converging lens
Diverging lens

spheres

Spherical detector arrays

SPRAY algorithm

SPRAY tutorial

Spray_Remote

spreadsheet program

standard deviation

Start options

Start simulation

start_grafx

status

Stop

Strategy

subfolder

Subobject

subobjects

sun

sunlight

surface

Overview
Layer stacks
Overview
User-defined surface: Circular basis

surface normal

Rectangular light source
Circular light source
Rectangular detector
Screen
Linear array
Triangle
Rectangular box
Prism
Complex objects: Subobject types

surface_formula

surrounding material

surrounding medium

symmetriy axis

Cylinder (closed)
Diverging lens

symmetry axis

Sphere segment
Paraboloid segment
Converging lens

- T -

tables

Target

target_x

target_y

target_z

tasks

test rays

Overview
Rendered view

test_ray

text

text files

Thickness

Layer stacks
Diverging lens

thread

Start options
Simulation parameters

tolerance

Tools

top halfspace

Extended Mie scatterers
Overview
Layer stacks

total reflection

transmittance

Why using spectral ray tracing?
Ideal diffusor
Specular and diffuse reflection
Layer stacks
Spectral range and angle resolution

transparent

Overview
Spherical detector arrays

Triangle

Triangle
Prism
Complex objects: Introduction
Complex objects: Subobject types

tutorial

- U -

unit

USB port

user dialog

user-defined interfaces

Overview
Overview
ATR crystal

User-defined surface

User-defined surface: Rectangular basis
User-defined surface: Circular basis

user-defined surface shape

- V -

vector

vector 1

vector 2

vector graphics

vector_1

vector_2

version 2

video generation

Video generation
Demo video

video sequence

view

View Data

view pictures

view_parameter

View_RT

General scatterers
The RT file format
The View_RT utility

views

The new user-interface of version 2.4
The View_RT utility
Overview
Overview

Views (OLE)

virtual reality

visible

VisualBasic

Complex objects: Creating input data
Overview
Handling the OLE server

volume

volume fraction

General scatterers
Mie scatterers
Extended Mie scatterers

Volume light source

volume_fraction (OLE)

- W -

W(Q)

waiting queue

water

water film

water sphere

wavelength

Spherical detector arrays
Spectral range and angle resolution

wavenumber

The RT file format
The View_RT utility

wavenumber range

wavenumbers

Spectral range and angle resolution
Retrieving results

white

Windows metafile

Windows Scripting Host

Workbook

Mie scatterers
Extended Mie scatterers
Fluorescent scatterers
Rectangular detector
Linear array
Complex objects: Introduction
Complex objects: Creating input data

write_ini_file

WSH

- X -

X

x-coordinate

- Y -

Y

y-coordinate

- Z -

Z

z-coordinate