- 2 -
2D
- 3 -
3D
- A -
Absorbing
absorption
| Simulation logic | |
| Overview | |
| Mie scatterers | |
| Fluorescent scatterers | |
| Composite scatterers | |
| The RT file format | |
| Ideal diffusor | |
| Specular and diffuse reflection |
absorption coefficient
algorithm
angle
angle resolution
angular dependence
array
axis vector
- B -
bottom halfspace
box
- C -
camera
Circle
| Circle | |
| User-defined surface: Circular basis | |
| Complex objects: Introduction | |
| Complex objects: Subobject types |
circular light source
client PC
coating
Collect
color
Complex objects
Cone
cone angle
configuration
coordinates
Copy
cross product
Cylinder
| Why using spectral ray tracing? | |
| Fluorescent scatterers | |
| Cylinder (closed) | |
| Cylinder (open) | |
| Diverging lens | |
| User-defined surface: Circular basis | |
| Complex objects: Subobject types |
- D -
Data Factory
| The new user-interface of version 2.4 | |
| Fluorescent scatterers | |
| Ideal diffusor | |
| Rectangular detector | |
| User-defined surface: Rectangular basis |
database
detector
detectors
direction
distance
distributed computing
drag&drop
- E -
Ellipsoid
energy
Excel
- F -
fluorescence
frequency
- G -
General scatterer
geometric objects
- H -
halfspace
host material
- I -
import
installation
interface
| Why using spectral ray tracing? | |
| Optical constants | |
| Overview | |
| Pre-defined interfaces | |
| Ideal diffusor | |
| Specular and diffuse reflection | |
| Circle | |
| Complex objects: Introduction |
interface objects
interfaces
- K -
K
- L -
Lambertian
layer stack
Layer stacks
length
lens
light scattering
Light source
list
list of scatterers
Location
- M -
master PC
Mie
mirror
multiple scattering
- N -
network
NIGHTSHIFT
Normal Vector
- O -
objects
OLE
OLE automation
open structures
optical constant
optical constants
Orientation
- P -
Parameters
peak
pending task
pictures
pixel
pixels
polarization
position
pre-defined interfaces
priority
probability
progress bar
- Q -
- R -
radius
| Extended Mie scatterers | |
| Circle | |
| Sphere | |
| Sphere segment | |
| Cylinder (closed) | |
| Cone | |
| Circular aperture | |
| Converging lens | |
| Diverging lens | |
| User-defined surface: Circular basis | |
| Complex objects: Subobject types |
rainbow
ray
rays
rectangle
rectangular box
reflectance
| Why using spectral ray tracing? | |
| Ideal diffusor | |
| Specular and diffuse reflection | |
| Layer stacks | |
| Spectral range and angle resolution |
reflection
refraction
refractive index
resolution
RT data
- S -
S
scatterer
| Overview | |
| General scatterers | |
| Mie scatterers | |
| Fluorescent scatterers | |
| Composite scatterers | |
| Overview | |
| Point light source |
scatterers
scattering
| Overview | |
| Mie scatterers | |
| Fluorescent scatterers | |
| Composite scatterers | |
| The RT file format | |
| Ideal diffusor | |
| Spherical detector arrays |
scattering angle
SCOUT
| Why using spectral ray tracing? | |
| The new user-interface of version 2.4 | |
| General properties of SPRAY objects | |
| Optical constants | |
| Layer stacks |
screen
server
shape
simulation parameters
single scattering
slider
spectral points
Spectral range
Specular
Sphere
| Overview | |
| Mie scatterers | |
| Pre-defined interfaces | |
| Spherical detector arrays | |
| Sphere | |
| Sphere segment | |
| Complex objects: Introduction | |
| Complex objects: Subobject types |
sphere segment
surface
surface normal
| Rectangular light source | |
| Circular light source | |
| Rectangular detector | |
| Screen | |
| Linear array | |
| Triangle | |
| Rectangular box | |
| Prism | |
| Complex objects: Subobject types |
symmetriy axis
symmetry axis
- T -
test rays
Thickness
thread
top halfspace
transmittance
| Why using spectral ray tracing? | |
| Ideal diffusor | |
| Specular and diffuse reflection | |
| Layer stacks | |
| Spectral range and angle resolution |
transparent
Triangle
- U -
user-defined interfaces
User-defined surface
- V -
video generation
View_RT
views
VisualBasic
volume fraction
- W -
wavelength
wavenumber
wavenumbers
Workbook
| Mie scatterers | |
| Extended Mie scatterers | |
| Fluorescent scatterers | |
| Rectangular detector | |
| Linear array | |
| Complex objects: Introduction | |
| Complex objects: Creating input data |
- X -
- Y -
- Z -