| Introduction |
| About this document |
| Basic skills |
| Overview |
| Point light source and screen |
| Circular light sources and rendered views |
| Defining interfaces |
| Adding a cylinder and a rectangular detector |
| Adding a coating |
| Light scattering: Computing diffuse reflectance spectra |
| Overview |
| Defining the required interfaces |
| Compute single scattering characteristics |
| Setup of the sample system |
| Results |